Capcom games, and even Dead or Alive 2 we wanted the ability to change our fighters mid-battle for quite some time now. Of all the improvements that we've been waiting for, the most important would have to be the team system. Put those nooses away boys, I've got a job to do. King of Fighters has become somewhat of a religion in my parts, and if nobody has this year's bible, there will be plenty of hellfire and brimstone.Īll right, now that I've let you in on the importance of such a game to me and my circle, and you understand that I too am a card-carrying member of the SNK Rules club, I'll continue. Every year when the new installment hits the streets, one of us grabs the import as soon as we can and lets everyone else know about it. "Shouldn't they improve the sprite detail of the characters? Where the hell is Geese Howard?" Comments like these litter the conversation, and put ideas and hopes in the heads of we, the armchair developers.ĭespite all our questions and expectations, it still never takes away from our fun. "Too bad you can't tag out to your partners." we say. We love to play KOF and we love to think of ways to make it better. A favorite hobby of myself, my girlfriend, and all our buds, it's not uncommon for us to spend hours and hours huddled around the television set, trying sadistically to see whose Orochi is supreme among masters. Now, I've always enjoyed a good hearty session of KOF to pass the time away. Quickly, before the legions of SNK faithful break the doors down and demand my head on a stick for such blasphemy, let me explain. While I'll be the first to defend the somewhat ancient graphics and fighting engine to all the fancy-pants techno weenies out there, I will say that the series IS overdue for improvements. In King of Fighters '99 for PlayStation, which is based on the Evolution arcade game, SNK has finally begun to change its aging formula.
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